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10. Graphical programming

10. Graphical programming

10.1. Introduction

Since the teaching pendant is generally not connected to external peripherals such as keyboard and mouse, when accessing the robot WebAPP on the teaching pendant side, users can edit the robot teaching program through the graphical programming function. Functional standardization functions are implemented using the Blockly library, which can be integrated into the WebAPP system, and custom code blocks can be implemented as needed. After dragging and dropping programming, it is converted into a LUA program and sent and run through the existing instruction protocol.

By using graphical programming, it can be simple and easy to understand, easy to operate, and Chinese language operation.

The page is divided into three areas: “operation bar”, “toolbox toolbar” and “workspace code editing area”. The overall layout design is as follows.

Figure 10.1 Graphical programming interface

Operation bar

  1. Load: responsible for reloading the workspace;

  2. Import: responsible for importing related graphical programming programs;

  3. Export: responsible for exporting the saved graphical programming programs in the workspace. The “Save” button function is to save the code block as the corresponding teaching program after editing is completed;

  4. Save: responsible for saving the edited graphical code block;

  5. Clear: responsible for quickly clearing the code editing area;

  6. Code: responsible for translating code blocks into Lua code.

Toolbox

  1. Code blocks containing all instructions and logic codes can be dragged to the workspace to create code blocks and edit them;

  2. The Toolbox toolbar section will be further classified according to the instruction type;

  3. Logic instructions: if-else, while, etc;

  4. Basic motion instructions: PTP, LIN, ARC, etc. Instructions are classified according to application scenarios: gluing, welding, conveyor belts, etc. You can easily find the required code blocks during use.

Workspace: Graphical code blocks can be edited and displayed in the code editing area.

10.2. Logic Graphical Programming Commands

Logic Graphical Programming Commands include loops, numbers and other logic commands.

Figure 10.2 Logic Graphical Programming

10.2.1. If/Else Judgment Instruction

Drag the “If/Else Judgment Instruction” code block to enter the graphical editing interface workspace. (This instruction requires a certain programming foundation. If you need help, please contact us)

Figure 10.2-1 If/Else Judgment Instruction Code Block

10.2.2. While Instruction

Drag the “While Instruction” code block to enter the graphical editing interface workspace. (This instruction requires a certain programming foundation. If you need help, please contact us)

Add the input waiting condition after While, add the motion instruction code block inside while, and click Save. (For ease of operation, you can enter any do content and edit other instructions in the program to insert instead)

Chart 10.2-2 While instruction code block

10.2.3. Jump instruction

Drag the “Jump instruction” code block to enter the graphical editing interface workspace. (This instruction requires a certain programming foundation. If you need help, please contact us)

  • Jump name: Enter the jump name to determine the jump position

Figure 10.2-3 Jump instruction code block

Important

Jump name cannot start with a number

10.3. Variable class graphical programming command

Variable class graphical programming commands include create variable commands.

Figure 10.3 Variable class graphical programming

10.3.1. Variable instruction

Click the “Create” button to enter the variable name to be defined.

Drag the “Variable instruction” code block to enter the graphical editing interface workspace.

“Variable” instruction node, parameters:

Figure 10.3-1 Variable instruction code block

10.4. Function class graphical programming command

Function class graphical programming command includes create function command.

Figure 10.4 Function class graphical programming

10.4.1. Function method instruction

Drag the “Function method instruction” code block to enter the graphical editing interface workspace.

“Function method” instruction node, parameters:

  • Function name: the name of the function to be run.

Figure 10.4-1 Function method instruction code block

10.5. Motion graphic programming commands

Motion graphic programming commands include PTP, Lin, ARC and other motion commands.

Figure 10.5 Motion graphic programming

10.5.1. Point-to-point instruction

Drag the “point-to-point instruction” code block to enter the graphical editing interface workspace.

You can select the point you want to reach. The smooth transition time setting can make the movement from this point to the next point continuous. For the offset setting, you can choose to offset based on the base coordinate system and offset based on the tool coordinate system, and pop up the x, y, z, rx, ry, rz offset settings. The specific PTP path is the optimal path automatically planned by the motion controller.

“Point to point” instruction node, parameters:

  • Point name: teaching point

  • Debug speed (%): 0 ~ 100

  • Stop: false/true

  • Smooth transition (ms): Smooth transition time 0 ~ 500

  • Whether to offset No/base coordinate offset/tool ​​coordinate offset When No is selected, the dx~drz parameter values ​​are not effective

  • dx~drz: offset

Chart 10.5-1 Point-to-point instruction code block

10.5.2. Straight line instruction

Drag the “Straight line instruction” code block to enter the graphical editing interface workspace.

This instruction function is similar to the “point to point” instruction, but the path to the point reached by this instruction is a straight line.

“Straight line” instruction node, parameters:

  • Point name: teaching point

  • Debug speed (%): 0 ~ 100

  • Stop: false/true, when true is selected, the smooth transition parameter value is not effective

  • Smooth transition (mm): smooth transition radius 0 ~ 1000

  • Whether to seek: false/true

  • Seek point variable: REF0~99/RES0~99, when false is selected for whether to seek, the parameter is not effective;

  • Whether to offset: No

  • Joint overspeed protection: No/Yes

  • Processing strategy: Standard/Stop with error when overspeeding/Adaptive deceleration

  • Allowed deceleration threshold: 0~100

Chart 10.5-2 Straight line instruction code block

10.5.3. Straight line (adjustable angular velocity at transition point) instruction

Drag the “Straight line (adjustable angular velocity at transition point) instruction” code block to enter the graphical editing interface workspace.

The function of this instruction is similar to the “point to point” instruction, but this instruction includes adjustable angular velocity at transition point.

“Straight line (adjustable angular velocity at transition point)” command node, parameters:

  • Maximum angular velocity: 0~300

Chart 10.5-3 Straight line (adjustable angular velocity at transition point) command code block

10.5.4. Straight line (seamPos) command

Drag the “Straight line (seamPos) command” code block to enter the graphical editing interface workspace.

This command function is used to use laser sensors in welding scenarios.

“Straight line (seamPos)” command node, parameters:

  • Point name: teaching point

  • Debug speed (%): 0 ~ 100

  • Stop: false/true, when true is selected, the smooth transition parameter value is not effective

  • Smooth transition (mm): smooth transition radius 0 ~ 1000

  • Weld cache data selection: execution planning data/execution record data;

  • Plate type: corrugated plate/corrugated plate/fence plate/oil drum/corrugated shell steel;

  • Whether to offset: No/base coordinate offset/tool ​​coordinate offset/laser raw data offset When no is selected, the dx~drz parameter value is not effective

  • dx~drz: offset

Chart 10.5-4 Straight line (seamPos) command code block

10.5.5. Arc command

Drag the “Arc command” code block to enter the graphical editing interface workspace.

Arc motion contains two points, the first point is the transition point in the middle of the arc, and the second point is the end point. Both the transition point and the end point can be set to offset or not. You can choose to offset based on the base coordinate system and offset based on the tool coordinate system, set the x, y, z, rx, ry, rz offset, and the end point can set the smooth transition radius to achieve a continuous motion effect

“Arc” instruction node, parameters:

  • Arc middle point: teaching point

  • Whether to offset: No/base coordinate offset/tool ​​coordinate offset When no is selected, the dx~drz parameter value is not effective

  • dx~drz: offset

  • Arc end point: teaching point

  • Whether to offset: No/base coordinate offset/tool ​​coordinate offset When no is selected, the dx~drz parameter value is not effective

  • dx~drz: offset

  • Debug speed (%): 0 ~ 100

  • Stop: false/true, when true is selected, the smooth transition parameter value is not effective

  • Smooth transition (mm): smooth transition radius 0 ~ 1000

Figure 10.5-5 Arc instruction code block

10.5.6. Full circle command

Drag the “full circle command” code block to enter the graphical editing interface workspace.

Click the “full circle” command node to enter the node diagram editing interface.

Full circle motion includes two points, the first point is the full circle middle transition point 1, the second point is the full circle middle transition point 2, transition point 2 can be set whether to offset, the offset is effective for both transition point 1 and transition point 2.

“Full circle” command node, parameters:

  • Full circle middle point 1: teaching point

  • Full circle middle point 2: teaching point

  • Debug speed (%): 0 ~ 100

  • Whether to offset: No/base coordinate offset/tool ​​coordinate offset When No is selected, the dx~drz parameter value is not effective

  • dx~drz: offset

Chart 10.5-6 Full circle instruction code block

10.5.7. Spiral instruction

Drag the “Spiral instruction” code block to enter the graphical editing interface workspace.

The spiral motion includes three points, which form a circle. In the third point setting page, there are several parameter settings, including the number of spiral turns, attitude correction angle, radius increment and axis direction increment. The number of spiral turns is the number of spiral motion turns. The attitude correction angle corrects the attitude at the end of the spiral and the attitude of the first point of the spiral. The radius increment is the increment of each circle radius, and the axis direction increment is the increment of the spiral axis direction. Set whether to offset. The offset is effective for the entire spiral trajectory.

“Spiral” command node, parameters:

  • Spiral middle point 1: teaching point

  • Spiral middle point 2: teaching point

  • Spiral middle point 3: teaching point

  • Debug speed (%): 0 ~ 100

  • Offset: No/base coordinate offset/tool ​​coordinate offset When No is selected, the dx~drz parameter values ​​are not effective

  • dx~drz: offset

  • Spiral turns: 0 ~ 100

  • Posture angle correction rx (°): -1000 ~ 1000

  • Posture angle correction ry (°): -1000 ~ 1000

  • Posture angle correction rz (°): -1000 ~ 1000

  • Radius increment (mm): -100 ~ 100

  • Rotation axis direction increment (mm): -100 ~ 100

Figure 10.5-7 Spiral instruction code block

10.5.8. New spiral instruction

Drag the “New Spiral Instruction” code block to enter the graphical editing interface workspace.

Click the “New Spiral” instruction node to enter the node graph editing interface.

The new spiral motion is an optimized version of the spiral motion. This instruction only requires one point plus the configuration of various parameters to realize the spiral motion. The robot takes the current position as the starting point. The user sets the debugging speed, whether to offset, the number of spiral turns, spiral inclination, initial radius, radius increment, axis direction increment and rotation direction. The number of spiral turns refers to the number of spiral turns of the spiral line. The spiral inclination refers to the angle between the tool Z axis and the horizontal direction. The posture correction angle corrects the posture at the end of the spiral line and the posture of the first point of the spiral line. The initial radius refers to the radius of the first circle. The radius increment refers to the increment of each circle radius. The axis direction increment refers to the increment of the spiral axis direction. The rotation direction is clockwise and counterclockwise.

“New spiral” command node, parameters:

  • Spiral start point: teaching point

  • Debug speed (%): 0 ~ 100

  • Offset: No/base coordinate offset/tool ​​coordinate offset When No is selected, the dx~drz parameter values ​​are not effective

  • dx~drz: offset

  • Spiral turns: 0 ~ 100

  • Spiral inclination (°): -100 ~ 100

  • Initial radius: 0 ~ 100

  • Radius increment (mm): -100 ~ 100

  • Rotation axis direction increment (mm): -100 ~ 100

  • Rotation direction: clockwise/counterclockwise

Chart 10.5-8 New spiral instruction code block

10.5.9. Horizontal spiral instruction

Drag the “Horizontal spiral instruction” code block to enter the graphical editing interface workspace.

The “H-Spiral” instruction is a horizontal space spiral motion. This instruction is set after the single-segment motion (straight line) instruction.

“Horizontal spiral” instruction node, parameters:

  • Spiral radius: 0~100mm

  • Spiral angular velocity: 0~2rev/s

  • Rotation direction: spiral clockwise/counterclockwise

  • Spiral inclination: 0~40°

Figure 10.5-9 Horizontal spiral instruction code block

10.5.10. Spline instruction

Drag the “Spline instruction” code block to enter the graphical editing interface workspace.

This instruction is divided into three parts: spline group start, spline segment and spline group end. The spline group start is the start mark of the spline motion. The spline segment currently only contains the SPL segment in the node diagram. The spline group end is the end mark of the spline motion.

“Spline-SPTP” instruction node, parameters:

  • Point name: teaching point

  • Debug speed (%): 0 ~ 100

Figure 10.5-10 Spline instruction code block

10.5.11. New spline instruction

Drag the “New spline instruction” code block to enter the graphical editing interface workspace.

This instruction is a spline instruction algorithm optimization instruction, which will replace the existing spline instruction in the future. This instruction is divided into three parts: multi-point trajectory start, multi-point trajectory segment and multi-point trajectory end. Multi-point trajectory start is the starting mark of multi-point trajectory movement. Multi-point trajectory segment is to set each trajectory point. Click the icon to enter the point adding interface. Multi-point trajectory end is the end mark of multi-point trajectory movement. Here you can set the control mode and debugging speed. The control mode is divided into given control point and given path point.

“New Spline” instruction node, parameters:

  • Control mode: teach point

  • Global average connection time: integer type, greater than 10, default value is 2000ms

“New Spline-SPL” instruction node, parameters:

  • Point name: teach point

  • Debug speed (%): 0 ~ 100

  • Smooth transition radius: 0 ~ 1000

  • Is it the last point: No/Yes

Chart 10.5-11 New Spline Instruction Code Block

10.5.12. Swing Instruction

Drag the “Swing Instruction” code block to enter the graphical editing interface workspace.

“Swing” instruction node, parameters:

  • Number: 0~7

Figure 10.5-12 Swing instruction code block

10.5.13. Point offset instruction

Drag the “point offset instruction” code block to enter the graphical editing interface workspace.

This instruction is an overall offset instruction. Enter each offset. The intermediate motion instructions will be offset based on the base coordinates (or workpiece coordinates).

“Point offset” command node, parameters:

  • ∆x: offset, -300~300

  • ∆y: offset, -300~300

  • ∆z: offset, -300~300

  • ∆rx: offset, -300~300

  • ∆ry: offset, -300~300

  • ∆rz: offset, -300~300

Figure 10.5-13 Point offset command code block

10.5.14. Servo command

Drag the “Servo command” code block to enter the graphical editing interface workspace.

Servo control (Cartesian space motion) instructions, which can control the robot motion through absolute posture control or based on the current posture offset.

“Servo” command node, parameters:

  • Movement mode: absolute position/base coordinate offset/tool ​​coordinate offset

  • x: offset, -300~300

  • y: offset, -300~300

  • z: offset, -300~300

  • rx: offset, -300~300

  • ry: offset, -300~300

  • rz: offset, -300~300

  • Proportional coefficient x: 0~1

  • Proportional coefficient y: 0~1

  • Proportional coefficient z: 0~1

  • Proportional coefficient rx: 0~1

  • Proportional coefficient ry: 0~1

  • Proportional coefficient rz: 0~1

  • Acceleration (%): 0~100

  • Speed ​​(%): 0~100

  • Command cycle (s): 0.001~0.016

  • Filter time (s): 0~1

  • Scale up: 0~100

Chart 10.5-14 Servo command code block

10.5.15. Trajectory command

Drag the “Trajectory command” code block to enter the graphical editing interface workspace.

In this command, the user first needs to have a recorded trajectory.

“Trajectory” command node, parameters:

  • Select trajectory file: recorded trajectory

  • Debug speed (%): 0 ~ 100, default value is 25

Chart 10.5-15 Trajectory command code block

10.5.16. TrajectoryJ command

Drag the “TrajectoryJ command” code block to enter the graphical editing interface workspace.

In this command, the user first needs to have a recorded trajectory, and the trajectory file can be pre-imported in the teaching program interface. The trajectory command and trajectoryJ command are suitable for the general interface of the camera directly giving the trajectory. When there is a discrete trajectory point file in a fixed format, it can be imported into the system to make the robot move according to the trajectory of the imported file.

“Track J” command node, parameters:

  • Select track file: recorded track

  • Debug speed (%): 0 ~ 100, default value is 25

  • Track mode: path point/control point

Chart 10.5-16 Track J command code block

10.5.17. Track reproduction command

Drag the “Track reproduction command” code block to enter the graphical editing interface workspace.

In this command, the user first needs to have a recorded track.

When programming, first use the point-to-point command to reach the corresponding track starting point, then select the track in the track reproduction command, select the smooth track, and set the debugging speed. The track loading command is mainly used to pre-read the track file and extract it into a track command for better application in conveyor belt tracking scenarios.

“Trajectory Reproduction” command node, parameters:

  • Trajectory name: recorded trajectory

  • Smooth trajectory: No/Yes

  • Debug speed (%): 0 ~ 100, default value is 25

Chart 10.5-17 Trajectory Reproduction Command Code Block

10.5.18. DMP Command

Drag the “DMP Command” code block to enter the graphical editing interface workspace.

DMP is a method of trajectory imitation learning, which requires planning the reference trajectory in advance. In the command editing interface, select the teaching point as the new starting point, click “Add” and “Apply” to save the command. The specific path of DMP is a new trajectory that imitates the reference trajectory with a new starting point.

“DMP” command node, parameters:

  • Point name: teaching point

  • Debug speed (%): 0 ~ 100, default value is 100

Chart 10.5-18 DMP command code block

10.5.19. Tool conversion instruction

Drag the “Tool conversion instruction” code block to enter the graphical editing interface workspace.

Select the tool coordinate system to be automatically converted, click “Add” and “Apply” to save the instruction. The tool coordinate system are automatically converted.

“Tool conversion” instruction node, parameters:

  • Tool coordinate system: Tool coordinate system table

Figure 10.5-19 Tool conversion instruction code block

10.5.20. Workpiece conversion instruction

Drag the “Workpiece conversion instruction” code block to enter the graphical editing interface workspace.

Select the workpiece coordinate system to be automatically converted, the points in the workpiece coordinate system are automatically converted.

“Workpiece conversion” instruction node, parameters:

  • Workpiece coordinate system: Workpiece coordinate system table

Chart 10.5-20 Workpiece conversion instruction code block

10.6. Control class graphical programming commands

Control class graphical programming commands include Wait, IO and other control commands.

Figure 10.6 Control Class Graphical Programming Commands

10.6.1. Wait Command

Drag the “Wait Command” code block to enter the graphical editing interface workspace.

This command is a delay command, which is divided into four parts: “WaitMs”, “WaitDI”, “WaitMultiDI” and “WaitAI”.

  1. “Wait” command node, parameters:

  2. Wait time (ms): The delay waiting time unit is milliseconds, enter the number of milliseconds to wait

Figure 10.6-1 Wait command code block

  1. “Wait DI” command node, parameters:

  2. DI port number: Ctrl-DI0 ~ Ctrl-CI7(WaitDI,[0~15]), End-DI0 ~ End-DI1(WaitToolDI,[0~1])

  3. Status: false/true

  4. Maximum time (ms): 0 ~ 10000

  5. Wait timeout processing: stop error/continue execution/keep waiting

Figure 10.6-2 Wait for DI instruction code block

  1. “Wait for multiple DI” instruction node, parameters:

  2. Condition: and/or

  3. Condition selection: select the port number of the bit state to be turned on, separated by commas, such as DI0, DI1

  4. True value corresponding port: select the port number of the true value, separated by commas, such as DI0, DI1

  5. Maximum time (ms): 0 ~ 10000, maximum waiting time

  6. Waiting timeout processing: stop error/continue execution/wait forever

Figure 10.6-3 Wait for multiple DI instruction code block

  1. “Wait for AI” instruction node, parameters:

  2. Condition: and/or

  3. AI port number: Ctrl-AI0 ~ Ctrl-AI1(WaitAI,[0~1]), End-AI0(WaitToolAI,[0])

  4. Condition: greater than/less than

  5. Value (%): 1 ~ 100

  6. Maximum time (ms): 0 ~ 10000

  7. Waiting timeout processing: stop reporting errors/continue execution/keep waiting. When waiting for timeout processing, the maximum time defaults to 0

Figure 10.6-4 Waiting for AI command code block

10.6.2. Mode switching command

Drag the “mode switching command” code block to enter the graphical editing interface workspace.

This command can switch the robot to manual mode. It is usually added at the end of a program so that the user can automatically switch the robot to manual mode and drag the robot after the program ends.

“Mode switch” instruction node, parameters:

  • Mode switch: manual mode

Figure 10.6-5 Mode switch instruction code block

10.6.3. Pause instruction

Drag the “Pause instruction” code block to enter the graphical editing interface workspace.

This instruction is a pause instruction. Insert this instruction in the program. When the program executes this instruction, the robot will be in a paused state. If you want to continue running, click the “Pause/Resume” button in the control area.

“Pause” command node, parameters:

  • Pause type: no function, cylinder not in place, etc.

Figure 10.6-6 Pause command code block

10.6.4. Coordinate system command

Drag the “Set tool coordinate system”/”Set workpiece coordinate system” code block to enter the graphical editing interface workspace.

  1. “Set tool coordinate system” command node, parameters:

  2. Tool coordinate system name: toolcoord1 ~ toolcoord19(SetToolList,[0~19]), etoolcoord0 ~ etoolcoord14(SetExToolList, [0~14])

Figure 10.6-7 Set tool coordinate system command code block

  1. “Set workpiece coordinate system” command node, parameters:

  2. Workpiece coordinate system name: wobjcoord1 ~ wobjcoord14

Figure 10.6-8 Set workpiece coordinate system instruction code block

10.6.5. Simulation AI instruction

Drag the “Set AO”/”Get AI” code block to enter the graphical editing interface workspace.

In this instruction, there are two functions: setting analog output (SetAO/SPLCSetAO) and getting analog input (GetAI/SPLCGetAI).

  1. “Set AO” instruction node, parameters:

  2. Port: Ctrl-AO0 ~ Ctrl-AO1 (blocking: SetAO, non-blocking: SPLCSetAO, [0~1]), End-AO0 (blocking: SetToolAO, non-blocking: SPLCSetToolAO, [0])

  3. Value (%): 0 ~ 100

  4. Whether to block: blocking/non-blocking

  5. Whether to apply thread: no/yes

Figure 10.6-9 Set AO instruction code block

  1. “Get AI” instruction node, parameters:

  2. Port: Ctrl-AI0 ~ Ctrl-DI1 (blocking: GetAI, non-blocking: SPLCGetAI, [0~1]), End-AI0 (blocking: GetToolAI, non-blocking: SPLCGetToolAI, [0])

  3. Condition: greater than/less than

  4. Value (%): 0 ~ 100

  5. Maximum time (ms): 0 ~ 10000

  6. Blocking: Blocking/Non-blocking

  7. Apply thread: No/Yes

Figure 10.6-10 Get AI instruction code block

10.6.6. Digital IO Instructions

Drag the “Set DO”/”Get DI” code block to enter the graphical editing interface workspace.

The instructions are IO instructions, which are divided into two parts: Set IO (SetDO/SPLCSetDO) and Get IO (GetDI/SPLCGetDI).

  1. “Set DO” instruction node, parameters:

  2. Port: Ctrl-DO0 ~ Ctrl-CO7 (blocking: SetDO, non-blocking: SPLCSetDO, [0~15]), End-DO0 ~ End-DO1 (blocking: SetToolDO, non-blocking: SPLCSetToolDO, [0~1])

  3. Status: false/true

  4. Blocking: blocking/non-blocking

  5. Smooth trajectory: Break/Serious

  6. Apply thread: No/Yes

Figure 10.6-11 Set DO instruction code block

  1. “Get DI” instruction node, parameters:

  2. Port: Ctrl-DI0 ~ Ctrl-CI7 (blocking: GetDI, non-blocking: SPLCGetDI, [0~15]), End-DI0 ~ End-DI1(Blocking: GetToolDI, Non-blocking: SPLCGetToolDI, [0~1])

  3. Blocking: Blocking/Non-blocking

  4. Status: false/true

  5. Maximum waiting time (ms): 0 ~ 10000

  6. Apply thread: No/Yes

Chart 10.6-12 Get DI instruction code block

10.6.7. Motion DO instruction

Drag the “Motion DO instruction” code block to enter the graphical editing interface work area.

This instruction implements the function of continuously outputting DO signals according to the set interval during linear motion.

  1. “Motion DO continuous output” instruction node, parameters:

  2. Port: Ctrl-DO0 ~ Ctrl-DO0(MoveDOStart,[0~15]), End-DO1(MoveDOStart,[0~1])

  3. Setting interval (mm): 0 ~ 500

  4. Output pulse duty cycle (%): 0 ~ 99

  5. “Motion DO single output” instruction node, parameters:

  6. Port: Ctrl-DO0 ~ Ctrl-DO0(MoveDOOnceStart,[0~15]), End-DO1(MoveDOOnceStart,[0~1])

  7. Output mode: uniform speed output/free configuration

  8. Set time (ms): 0 ~ 1000 (the uniform speed output mode defaults to -1)

  9. Reset time (ms): 0 ~ 1000 (the uniform speed output mode defaults to -1)

Figure 10.6-13 “Motion DO single/continuous output” instruction code block

10.6.8. Motion AO instruction

Drag the “Motion AO instruction” code block to enter the graphical editing interface workspace.

When this instruction is used with the motion instruction, it can output the AO signal in proportion to the real-time TCP speed during the motion process.

“Move AO” command node, parameters:

  • Control box AO number: Ctrl-AO0 ~ Ctrl-AO1 (MoveAOStart, [0~1]), End-AO0 (MoveToolAOStart, 0)

  • Maximum TCP speed: 0 ~ 100

  • Maximum TCP speed AO percentage: 0 ~ 100

  • Dead zone compensation value AO percentage: 0 ~ 100

Figure 10.6-14 “Move AO” command code block

10.6.9. Collision level command

Drag the “Collision level command” code block to enter the graphical editing interface workspace.

This command sets the collision level. Through this command, the collision level of each axis can be adjusted in real time during program operation, and the application scenario can be deployed more flexibly.

“Collision level” command node, parameters:

  • Standard level: standard level/custom percentage

  • joint1-joint6(N): 0 ~ 100, collision threshold, array type

Figure 10.6-15 Collision level command code block

10.6.10. Acceleration command

Drag the “acceleration command” code block to enter the graphical editing interface workspace.

The “acceleration” command is to realize the function of setting the robot acceleration separately. By adjusting the motion command acceleration scaling factor, the acceleration and deceleration time can be increased or decreased, and the robot action beat time can be adjusted.

“Acceleration” command node, parameters:

  • Acceleration percentage (%): 0 ~ 100

Figure 10.6-16 Acceleration command code block

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